@startuml
sprite $exposure_plus_1 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000000000000000000004AF00000000
000000000000000000000000000000000028EFFF00000000
000000000000000000000000000000017DFFFFFF00000000
000000000000000000000000000000CFFFFFFFFF00000000
0000000000000000FFFF0000000000FFFFFEFFFF00000000
0000000000000000FFFF0000000000FFEA40FFFF00000000
0000000000000000FFFF0000000000940000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
00000000FFFFFFFFFFFFFFFFFFFF00000000FFFF00000000
00000000FFFFFFFFFFFFFFFFFFFF00000000FFFF00000000
00000000FFFFFFFFFFFFFFFFFFFF00000000FFFF00000000
00000000FFFFFFFFFFFFFFFFFFFF00000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
0000000000000000FFFF0000000000000000FFFF00000000
000000000000000000000000000000000000FFFF00000000
000000000000000000000000000000000000FFFF00000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EXPOSURE_PLUS_1(_alias) ENTITY(rectangle,black,exposure_plus_1,_alias,MATERIAL EXPOSURE_PLUS_1)
!define MATERIAL_EXPOSURE_PLUS_1(_alias, _label) ENTITY(rectangle,black,exposure_plus_1,_label, _alias,MATERIAL EXPOSURE_PLUS_1)
!define MATERIAL_EXPOSURE_PLUS_1(_alias, _label, _shape) ENTITY(_shape,black,exposure_plus_1,_label, _alias,MATERIAL EXPOSURE_PLUS_1)
!define MATERIAL_EXPOSURE_PLUS_1(_alias, _label, _shape, _color) ENTITY(_shape,_color,exposure_plus_1,_label, _alias,MATERIAL EXPOSURE_PLUS_1)
skinparam folderBackgroundColor<<MATERIAL EXPOSURE_PLUS_1>> White
@enduml